What car to choose?
That is a good question, but also a bad question at the same time up to some degree. Why? Pretty simple, not all cars handle the same way, and while its a good idea to try to avoid the worst cars, simply because using cars that barely accelerate and handle properly can really hamper your experience overall, but at the same time picking the most overpowered cars just because they're the best even though your driving skills are bad, you are not really going to get any good time splits any time soon, so our personal opinion on the matter is to simply pick a car you feel comfortable with. Although it is a good idea to pick a car and grind points with just that one car, changing the car you're using is a good way to break with the eventual monotony of using the same car over and over again.
Regardless of what we said above, if you would still like to know an overall grasp of how the cars perform in this game, read the text that follows and then try to decide for yourself what car would you like to choose.
Drivetrains
The game has 4 possible drivetrains to use, and all of them make the car's behaviour in every aspect very different in comparison to other cars with different drivetrains.
Even though this game does not feature realistic handling, it's important to understand these points that we're going to showcase here since those are the ones that matter the most just for playing this game:
Front engine/Rear wheel drive (FR)
- Key points:
- Control over top speed
- Advantatges:
- Manageable maneuverability in corners
- Disadvantatges:
- Prone to sliding outwards while cornering in wet conditions
- Prone to sliding outwards while cornering in wet conditions
Front engine/Front wheel drive (FF)
- Key points:
- Great stability
- Great stability
- Advantatges:
- Great acceleration after exiting corners
- Great acceleration after exiting corners
- Disadvantatges:
- Noticeable understeer
- Noticeable understeer
Mid engine/Rear wheel drive (MR)
- Key points:
- Countersteering is mandatory for the usage of these cars
- Countersteering is mandatory for the usage of these cars
- Advantatges:
- Lightweight cars, so their overall manuevaribility is very good
- Lightweight cars, so their overall manuevaribility is very good
- Disadvantatges:
- Most oversteer-y cars in the entire game
- Most oversteer-y cars in the entire game
4 wheel drive/All wheel drive (4WD/AWD)
- Key points:
- Ideal for wet condition races
- Ideal for wet condition races
- Advantatges:
- Most stable cars in the game
- Best acceleration stats
- Most stable cars in the game
- Disadvantatges:
- Most understeer-y cars in the entire game
- Most understeer-y cars in the entire game
Tune courses
Basic tune
Acquiring 120.000 points with your car will grant you all of the parts that your selected tune course has to offer. Some cars will offer special upgrades depending on your tuning route, and those upgrades will be given to you once the Basic tune status has been achieved.
Full tune
Once that you have reached 120.000 points, you will get an internal upgrade every 15.000 points. Reaching 990.000 points will grant you the latest internal upgrade, thus reaching the Full tune status.
No tune (Stock)
If you don't like having any extremity/add-on for your car, this is the only option that you can get.
This option will let you obtain the same internal upgrades that you get during the basic tune route, minus with the special upgrades that are given to some cars (check in the Car ratings section to see which cars do offer those) when completing said tuning status.
Once completed the stock tuning path (at 120.000 points), you will be able to randomly unlock extremities for your car like with the other tuning routes.
Car ratings
Toyota
Sprinter Trueno 3door GT-APEX (AE86)
One of the most balanced cars in the game (except for course D since it has better top speed but worse handling in comparison to the other courses), the Trueno is surprisingly a car not suited for beginners, mostly because of its tendency to lose a lot of speed when hitting or just rubbing walls at high speeds.
Best course: Akina
Worst course: Irohazaka, wet conditioned races
Technical information
Drivetrain: FR
Transmission: 5-speed
Recommended shift points (in rpm):
- Normal engine: 5000 - 5000 - 6000
- TRD racing engine (only with the A-Tune path): 8000 - 9000 - 10500
Complete basic tune reward of each tune course:
- Tune course A: TRD racing engine upgrade
- Tune course B: Racing engine upgrade
- Tune course C: Racing engine upgrade
- Tune course D: Turbo kit upgrade
Corolla Levin GT-APEX (AE86)
The good version of the Levin is quite similar to the Trueno. It turns pretty very well with a predictable oversteer that gets worse in the rain. But if you go for the NA tuning route, the car will have an overall better balanced stats, which means while it doesn't have a top speed comparable to the AE86, its cornering abilities will get better, even on wet conditioned races.
Best course: Shomaru Pass, Akina
Worst course: Wet conditioned races
Technical information
Drivetrain: FR
Transmission: 5-speed
Recommended shift points (in rpm):
- Normal engine: 5000 - 5000 - 6000
Complete basic tune reward of each tune course:
- Tune course A: Turbo supercharger upgrade
- Tune course B: Racing engine upgrade
- Tune course C: Racing engine upgrade
- Tune course D: Turbo kit upgrade
Corolla Levin SR (AE85)
A car that is definitely a bad choice for beginners, the AE85 relies on strong and stable cornering ability to get by, but its poor top speed makes the Levin a below average vehicle. Be mindful that with the A-Tune upgrade, the car in wet conditions loses all of its traction and in dry conditions it tends to slide a bit more.
Best course: Akina
Worst course: Irohazaka
Technical information
Drivetrain: FR
Transmission: 5-speed
Recommended shift points (in rpm):
- Normal engine: 5000 - 5000 - 6000
Complete basic tune reward of each tune course:
- Tune course A: Turbo supercharger upgrade
MR2 G-Limited (SW20)
A superb car one mastered, the MR2 has extremely good turning if you manage to work around his oversteer with some proper countersteering. The acceleration though leaves a lot be desired, and that will show if you hit a guardrail.
Best course: Akina, Happogahara, Irohazaka
Worst course: Wet conditioned races
Technical information
Drivetrain: MR
Transmission: 5-speed
Recommended shift points (in rpm):
- Normal engine: 5500 - 5500 - 6000
MR-S S-Edition (ZZW30)
The beginner friendly version of the Cappuccino. Basically, if you can't handle the oversteering that car offers at the speeds it does reach, give this car a spin. The poor acceleration at 4th and 5th gear makes this car way more manageable at higher speeds, since it stills offers a great amount of speed at lower gears and great maneuverability stats.
Best course: Akina, Happogahara, Irohazaka
Worst course: Myogi, Wet conditioned races
Technical information
Drivetrain: MR
Transmission: 5-speed
Recommended shift points (in rpm):
- Normal engine: 5500 - 5500 - 6000 - 6500
Altezza RS200 Z Edition (SXE10)
One of the strangest cars in the game, the Altezza while still only being an above average car, it performs superbly on the tight corners of Shomaru Pass. Its bigger downside is the poor handling it has under wet conditions. Give it a try if you're an intermediate level player.
Best course: Shomaru Pass
Worst course: Happogahara
Technical information
Drivetrain: FR
Transmission: 6-speed
Recommended shift points (in rpm):
- Normal engine: 6000 - 6500 - 7000 - 7500
Celica GT-Four (ST205)
If you're looking for the definition of below average, this is it. This car does underperform on every aspect: decent turning ability, decent acceleration, and it has a top speed that it is just okay. It does perform greatly on Akina while going uphill (maybe in reference to the anime? Who knows.), so if you're trying to play on Akina with a 4WD, this is your best choice by far.
Best course: Akina (Uphill)
Worst course: -
Technical information
Drivetrain: 4WD
Transmission: 5-speed
Recommended shift points (in rpm):
- Normal engine: 6000 - 6500 - 7000
Nissan
Skyline GT-R V-Spec II (BNR32)
Even though this car weighs like a tank, it's seriously an underappreciated car for those who are not veterans in this game. While its turning capabilities are horrendous, it makes up for its amazing stability and acceleration, so avoid picking any course with a lot of tight turns, as the R32 will understeer quite a lot. A good choice if you want a top-tier car but want to have a challenge.
Best course: Myogi, Real Myogi
Worst course: Akina, Irohazaka
Technical information
Drivetrain: 4WD
Transmission: 5-speed
Recommended shift points (in rpm):
- Normal engine: 6500 - 7500 - 8000
Skyline GT-R V-Spec II (BNR34)
In contrast to the BNR32, this car is surprisingly way worse than his older counterpart. Heavy understeer, great acceleration makes this car handle relatively similar to the BNR32, but clearly the stats showcase that his capabilities outside of Real Myogi are really subpar. Regardless of that, pick this one up if you wanna do a wet conditioned race with an interesting mid-tier car.
Best course: Myogi, Real Myogi, Momiji Line
Worst course: Akina, Irohazaka
Technical information
Drivetrain: 4WD
Transmission: 6-speed
Recommended shift points (in rpm):
- Normal engine: 6500 - 7000 - 7500 - 8000
Skyline 25GT Turbo (ER34)
The FR of the Skylines, this one comes out as an oddball. The ER34 has great cornering stats even though it also suffers form understeering problems that the other GT-R's have. Like with the other Skylines, strong acceleration, good top speed and better than average maneuverability on wet races, makes this car a good pick for experienced players.
Best course: Myogi, Usui, Momiji Line
Worst course: Irohazaka
Technical information
Drivetrain: FR
Transmission: 6-speed
Recommended shift points (in rpm):
- Normal engine: 6500 - 7000 - 7500 - 8000
Silvia K's (S13)
Like Iketani, the S13 K's is just an average car. Even though it has a predictable understeer, it has a great acceleration factor and amazing stability in wet conditioned races. A good choice if you're trying to get good times in Usui and Real Usui without picking a too overpowered vehicle.
Best course: Usui, Akina, Real Myogi, Real Usui, Wet conditioned races
Worst course: Happogahara
Technical information
Drivetrain: FR
Transmission: 5-speed
Recommended shift points (in rpm):
- Normal engine: 6500 - 6500 - 7000
Silvia Q's (S14)
The worst car in the game by far, the Silvia Q's is simply a bad choice no matter the race track. Poor acceleration, horrible top speed, and just decent cornering ability makes the car look like a bad joke. Unless you're trying to torture yourself, don't pick this car. Simply don't.
Best course: Usui, Akagi, Real Myogi
Worst course: Happogahara, Irohazaka
Technical information
Drivetrain: FR
Transmission: 5-speed
Recommended shift points (in rpm):
- Normal engine: 6000 - 6500 - 7000
Silvia K's Aero (S14)
A below average car yet again, the S14 K's Aero it is one of those cars that its poor top speed (because of the rev limit) hampers its abilities to become a decent or at least an average car. Regardless of that, if you're interested in using a non character-driven car, this car will surprise you with its decent handling under wet conditions and great acceleration.
Best course: Myogi, Usui, Real Myogi, Real Usui
Worst course: Akina
Technical information
Drivetrain: FR
Transmission: 5-speed
Recommended shift points (in rpm):
- Normal engine: 6000 - 6500 - 7000
Silvia Spec-R (S15)
Another one of those super weak cars. The Spec-R is simply a car for those who want to prove that this game is not as fast as it seems. They are wrong. What is really going on is that the S15 has REALLY bad stats overall: bad acceleration (its initial acceleration is good though), pitiful top speed, and a handling model that makes you question if somebody actually enjoys this thing, because seriously that is feat more than a given thing.
Best course: Myogi, Usui, Real Myogi
Worst course: Wet conditioned races
Technical information
Drivetrain: FR
Transmission: 6-speed
Recommended shift points (in rpm):
- Normal engine: 6000 - 6200 - 6700 - 7000
180SX Type X (RPS13)
The Nissan 180SX will make you wish that you were playing a less grippy game at first, but once you get used to it, you'll realize how this car performs, which is above average. Its understeering while annoying, it can be compensated easily thanks to its decent acceleration stats.
Best course: Myogi, Usui, Real Myogi, Real Usui
Worst course: Irohazaka
Technical information
Drivetrain: FR
Transmission: 5-speed
Recommended shift points (in rpm):
- Normal engine: 6000 - 6500 - 7000
SilEighty (RPS13)
Remember what I just said about the 180SX? Well this is just the same car but being more difficult since sometimes it may lock up due to being a grippy and a drifty car too. Other than that though, there is nothing worthwile to mention about this car.
Best course: Usui, Real Usui
Worst course: Irohazaka
Technical information
Drivetrain: FR
Transmission: 5-speed
Recommended shift points (in rpm):
- Normal engine: 6000 - 6500 - 7000
Honda
Civic Type R (EK9)
The EK9, like the EG6, it is a car that performs extraordinarily well on wet conditioned races, but don't let that fool you. This car is really bad when it comes to dry races, with the exceptions of Enna Skyline and Happogahara, their respective home courses. So, even though this car has great acceleration in the higher gears, use this car soly for wet races.
Best course: Happogahara, Enna Skyline
Worst course: Akina
Technical information
Drivetrain: FF
Transmission: 5-speed
Recommended shift points (in rpm):
- Normal engine: 6500 - 7000 - 7500
Civic SiR-II (EG6)
Another car that has amazing stats, the SiR-II while it's a car that is more meant to be driven under wet conditioned races, it is still a car that drives superbly in dry races, specially on Happogahara. Definitely a good choice if you want to get great times on wet races without trying to grasp its handling model for way too much time.
Best course: Happogahara, Wet conditioned races
Worst course: Dry conditioned races
Technical information
Drivetrain: FF
Transmission: 5-speed
Recommended shift points (in rpm):
- Normal engine: 6000 - 7000 - 7500
Integra Type R (DC2)
The best car of the game, bar none. Sega Rosso apparently still nerfed its top speed, but that still doesn't mean it is the de facto car for almost all Time Trials. Very stable, great on wet conditioned races, an amazing turning ability (even though it's important to brake before cornening and to stop accelerating during the turn in). If you decide to go with the Smiley Sakai route, the turbo upgrade will make your car go faster on straightaways, but it will make the DC2 a poor choice for wet conditioned races, so be mindful about that.
Best course: Akina (Wet), Happogahara (Wet), Enna Skyline (Wet)
Worst course: Usui (Downhill), Akagi (Downhill)
Technical information
Drivetrain: FF
Transmission: 5-speed
Recommended shift points (in rpm):
- Normal engine: 6500 - 7000 - 7500
Complete basic tune reward of each tune course:
- Tune course A: Turbocharger upgrade
S2000 (AP1)
Another one of those tricky 6-gear cars, this FR has poor off-the-line acceleration that gets compensated with decent acceleration stats in higher gears. Like with the Trueno, this car will stall BADLY if your shift times are done incorrectly, so make sure to not touch this below than average car unless you're an experienced player.
Best course: Myogi, Happogahara
Worst course: Irohazaka
Technical information
Drivetrain: FR
Transmission: 6-speed
Recommended shift points (in rpm):
- Normal engine: 6500 - 7200 - 7500 - 8000
Mitsubishi
Lancer Evolution III GSR (CE9A)
Although the Evo III is amongst the best cars of Irohazaka, it is most well known for its "misfiring system" (even though in this game it does not really do anything in terms of performance). Getting that out of the way, the Evo III is surprisingly a really weak car outside of its home turf. His acceleration and his understeering problems make this car a below than average option for those who want to get a 4WD car.
Best course: Irohazaka
Worst course: Akina
Technical information
Drivetrain: 4WD
Transmission: 5-speed
Recommended shift points (in rpm):
- Normal engine: 5500 - 6500 - 7000
Complete basic tune reward of each tune course:
- Tune course A: Misfiring system
Lancer Evolution IV RS (CN9A)
Don't be fooled. Although this car may seem like a twin to the Evo III at first, its performance is vastly superior, overall. It's one of the best car on Irohazaka, but performs incredibly well on other courses, too. In both cornering ability and acceleration, the Evo IV beats out his older brother. While this car might seem to suffer from understeering, if you keep pushing forward while turning you'll see that the turning radius will get smaller and will manage to take those pesky turns pretty easily. Therefore, keep in mind that with this excellent car you will have to turn a little earlier to get to the apex than with most other cars.
Best course: Irohazaka
Worst course: Akina
Technical information
Drivetrain: 4WD
Transmission: 5-speed
Recommended shift points (in rpm):
- Normal engine: 6000 - 6500 - 7000
Lancer Evolution VII GSR (CT9A)
The newest of the Evo cars, and the most average of them. The CT9A is a decent car that will help you getting around the tight corners of Irohazaka pretty well. But outside of that course, the car never excels, and in courses with a lot of turns that require maintaning a lot of speed it will start to showcase its weaknesses. Overall, a decent car if you're interested in trying out a 4WD without being too overly complicated.
Best course: Happogahara, Irohazaka
Worst course: Akagi, Akina
Technical information
Drivetrain: 4WD
Transmission: 5-speed
Recommended shift points (in rpm):
- Normal engine: 6000 - 6500 - 7000
Mazda
ɛ̃fini RX-7 Type R (FD3S)
The FD Type R is a top tier car, just behind the DC2 in terms of overall strength. Like in any ID game, Keisuke's car (or Kyoko's, depending on who is your waifu) has incredible acceleration, good stability, and decent cornering ability and it excels in almost every course. Due to its great stability, this car ALSO shines in wet conditioned races, but this doesn't apply in Irohazaka on Akina, where this car tends to understeer no matter what. Note that if you go with the B course, the basic upgrade will give you better acceleration at higher gears at the cost of cornering speed.
Best course: Akagi
Worst course: Akina
Technical information
Drivetrain: FR
Transmission: 5-speed
Recommended shift points (in rpm):
- Normal engine: 6000 - 6500 - 7000
Complete basic tune reward of each tune course:
- Tune course B: Single turbine
RX-7 Spirit R Type A (FD3S)
The Type A is basically a Type R but with some more drifitng while cornering. With its good stability, strong acceleration, and amazing turning ability regardless of the weather conditions, it's a great beginner and intermediate level car.
Best course: Akagi
Worst course: Akina
Technical information
Drivetrain: FR
Transmission: 5-speed
Recommended shift points (in rpm):
- Normal engine: 6000 - 6500 - 7000
SAVANNA RX-7 ∞ III (FC3S)
The bigger brother of the FD. Even though both cars share similar records on all cars, their characteristics are pretty different. While the FD depends on stability, predictable understeer and acceleration, the FC relies on oversteer and cornering ability, since it lacks a bit in terms of brute power. Nevertheless, his shortcomings are quite manageable and this car is definitely a good choice.
Best course: Akagi
Worst course: Myogi, Momiji Line
Technical information
Drivetrain: FR
Transmission: 5-speed
Recommended shift points (in rpm):
- Normal engine: 5000 - 5500 - 6000
Eunos Roadster (NA6CE)
Similar to the NB8C, this car goes around the corners incredibly well under dry circumstances. However, under wet conditions this car will start skating around as if it was on ice, making it unbearable to drive, that is unless you're in Momiji Line going downhill, the home course of this car. The horrendous acceleration in the highest gears makes this car an interesting pick if you want to challenge yourself with a car that has a bad top speed instead of having a handling model that is hard to grasp.
Best course: Happogahara, Momiji Line
Worst course: Myogi, Real Myogi, Wet conditioned races
Technical information
Drivetrain: FR
Transmission: 5-speed
Recommended shift points (in rpm):
- Normal engine: 5000 - 5500 - 6000 - 6500
Complete basic tune reward of each tune course:
- Tune course A: Increased cylinder bore
Roadster RS (NB8C)
A pretty underrated car in the game, the Roadster RS is a fantastic car if you want to tackle the most popular tracks like Akagi, Akina and Irohazaka, and it excels on Momiji Line (Downhill). Regardless of your skills, this car will satisfy your needs, although it is important to know that the car's acceleration is just decent.
Best course: Momiji Line
Worst course: Myogi, Wet conditioned races
Technical information
Drivetrain: FR
Transmission: 6-speed
Recommended shift points (in rpm):
- Normal engine: 6000 - 6500 - 6500 - 7000
Subaru
Impreza WRX STi Sedan Type R Version VI (GC8G)
Here's a car that has overall above average capabilities. Why so? Because its acceleration uphill and downhill is amazing and it is pretty stable. Though, it has to be mentioned that it has a tedency to understeer, but this can be remedied by using the Out-In-Out technique when attacking the corners and hairpins. Under wet conditions, instead of braking like somebody would do under dry conditions, it is preferable to just let the go the gas pedal and then start accelerating once the car is facing the corner exit.
Best course: Akagi, Akina, Irohazaka
Worst course: -
Technical information
Drivetrain: 4WD
Transmission: 5-speed
Recommended shift points (in rpm):
- Normal engine: 6000 - 6500 - 7000
Impreza WRX STi (GDBA)
A really easy 6-gear car to drive, it's a car that does not have any serious weakness at all. Its decent top speed and great stability and its bad traction under wet conditions make this car a decent choice.
Best course: Akina, Happogahara, Irohazaka
Worst course: Wet conditioned races
Technical information
Drivetrain: 4WD
Transmission: 6-speed
Recommended shift points (in rpm):
- Normal engine: 6000 - 6000 - 6500 - 7000
Impreza WRX STi Coupe Type R Version V (GC8F)
Good stability, powerful acceleration and good turning abilities make this car an amazing choice for any expert driver. Regardless of that, this is a great beginner car (although being locked away until you finish the Story mode makes it kinda pointless). It doesn't have a best track, but it is an above average choice on almost all of them.
Best course: Akagi, Akina, Irohazaka
Worst course: Myogi
Technical information
Drivetrain: 4WD
Transmission: 5-speed
Recommended shift points (in rpm):
- Normal engine: 6000 - 6500 - 7000
Suzuki
Cappuccino (EA11R)
Likely the toughest car to drive in the game, the Cappuccino has incredible turning ability on almost every course, but at the cost of being really oversteer-y and having tricky shift points, since early shift points will make the engine stall. The acceleration at lower gears is pretty poor, but managing to keep a high speed will be rewarded with an even higher acceleration.
Best course: Akagi, Akina, Shomaru Pass
Worst course: Wet conditioned races
Technical information
Drivetrain: FR
Transmission: 5-speed
Recommended shift points (in rpm):
- Normal engine: 8000 - 9500 - 10500