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What car to choose?

That is a good question, but also a bad question at the same time up to some degree. Why? Pretty simple, not all cars handle the same way, and while its a good idea to try to avoid the worst cars, simply because using cars that barely accelerate and handle properly can really hamper your experience overall, but at the same time picking the most overpowered cars just because they're the best even though your driving skills are bad, you are not really going to get any good time splits any time soon, so our personal opinion on the matter is to simply pick a car you feel comfortable with. Although it is a good idea to pick a car and grind points with just that one car, changing the car you're using is a good way to break with the eventual monotony of using the same car over and over again.

Regardless of what we said above, if you would still like to know an overall grasp of how the cars perform in this game, read the text that follows and then try to decide for yourself what car would you like to choose.


Drivetrains


The game has 4 possible drivetrains to use, and all of them make the car's behaviour in every aspect very different in comparison to other cars with different drivetrains.

Even though this game does not feature realistic handling, it's important to understand these points that we're going to showcase here since those are the ones that matter the most just for playing this game:


Front engine/Rear wheel drive (FR)

  • Key points:
    • Control over top speed
  • Advantatges:
    • Manageable maneuverability in corners
  • Disadvantatges:
    • Prone to sliding outwards while cornering in wet conditions


Front engine/Front wheel drive (FF)

  • Key points:
    • Great stability
  • Advantatges:
    • Great acceleration after exiting corners
  • Disadvantatges:
    • Noticeable understeer


Mid engine/Rear wheel drive (MR)

  • Key points:
    • Countersteering is mandatory for the usage of these cars
  • Advantatges:
    • Lightweight cars, so their overall manuevaribility is very good
  • Disadvantatges:
    • Most oversteer-y cars in the entire game

4 wheel drive/All wheel drive (4WD/AWD)

  • Key points:
    • Ideal for wet condition races
  • Advantatges:
    • Most stable cars in the game
    • Best acceleration stats
  • Disadvantatges:
    • Most understeer-y cars in the entire game


Car ratings



Toyota



Sprinter Trueno 3door GT-APEX (AE86)

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One of the most balanced cars in the game (except for course D since it has better top speed but worse handling in comparison to the other courses), the Trueno is surprisingly a car not suited for beginners, mostly because of its tendency to lose a lot of speed when hitting or just rubbing walls at high speeds.

Best course: Akina

Worst course: Irohazaka, wet conditioned races

Technical information

Drivetrain: FR

Transmission: 5-speed

Recommended shift points (in rpm):

  • Normal engine: 5000 - 5000 - 6000
  • TRD racing engine (only with the A-Tune path): 8000 - 9000 - 10500

Complete basic tune reward of each tune course:

  • Tune course A: TRD racing engine upgrade
  • Tune course B: Racing engine upgrade
  • Tune course C: Racing engine upgrade
  • Tune course D: Turbo kit upgrade


Corolla Levin GT-APEX (AE86)

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(WIP)

Driver:           Eskimo Fob (Turbo tuning)

The course king of Shoumaru Pass, the Levin is quite similar to the
Trueno without its AE101 high-rev power-plant. Instead, the Levin is
equipped with turbo or a supercharger (depending on the tune) and has
a very smooth and linear power band. The Levin turns very well with
controllable oversteer that unfortunately gets much worse in the rain.
Its acceleration is not bad, though not nearly the best. On Shoumaru
Pass, it seems to take on a different form as it accelerates and turns
absolutely beautifully. Still, it is ultimately the lack of high-end
acceleration that sets it apart from the top tier cars.

Driver:           GrAyEeWoLf (NA tuning)

The mecha-tuned AE86 Levin (B or C-tune) gives the car better overall 
balance than its turbo/supercharged incarnation. NA Tuning allows it 
to run well under any conditions. When the turbo/supercharger is 
equipped, the car becomes sluggish in corners and loses almost all 
traction in the rain. The racing engine preserves the Levin's good 
cornering response. With the right skills, this car can take corners 
FASTER than that of the AE86 Trueno, but is still weaker overall as 
it lacks the acceleration of the Trueno's top gear. A good benefit 
of the Levin's racing engine upgrade is that it isn't a high-rev 
unit like the Trueno's, meaning that upon completing basic tune, you 
don't have to re-adjust your shifting style to fit the upgrade.

Best course: Shomaru Pass, Akina

Worst course: Wet conditioned races

Technical information

Drivetrain: FR

Transmission: 5-speed

  • Normal engine: 5000 - 5000 - 6000

Complete basic tune reward of each tune course:

  • Tune course A: Turbo supercharger upgrade
  • Tune course B: Racing engine upgrade
  • Tune course C: Racing engine upgrade
  • Tune course D: Turbo kit upgrade

Corolla Levin SR (AE85)

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A car that is definitely a bad choice for beginners, the AE85 relies on strong and stable cornering ability to get by, but its poor top speed makes the Levin a below average vehicle. Be mindful that with the A-Tune upgrade, the car in wet conditions loses all of its traction and in dry conditions it tends to slide a bit more.

Best course: Akina

Worst course: Irohazaka

Technical information

Drivetrain: FR

Transmission: 5-speed

  • Normal engine: 5000 - 5000 - 6000

Complete basic tune reward of each tune course:

  • Tune course A: Turbo supercharger upgrade


MR2 G-Limited (SW20)

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(WIP)

A car with an MR drivetrain, the MR2 has extremely good turning 
ability and grants oversteer on almost every corner. Countersteering 
is necessary when using this car, otherwise you will find yourself 
face to face with guardrail. Acceleration leaves something to be 
desired, however, and the car does not react well with wall contact. 
Still, it is a superb car once mastered.  

Best course: Akina, Happogahara, Irohazaka

Worst course: Wet conditioned races

Technical information

Drivetrain: MR

Transmission: 5-speed

  • Normal engine: 5500 - 5500 - 6000


MR-S S-Edition (ZZW30)

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The beginner friendly version of the Cappuccino. Basically, if you can't handle the oversteering that car offers at the speeds it does reach, give this car a spin. The poor acceleration at 4th and 5th gear makes this car way more manageable at higher speeds, since it stills offers a great amount of speed at lower gears and great maneuverability stats.

Best course: Akina, Happogahara, Irohazaka

Worst course: Myogi, Wet conditioned races

Technical information

Drivetrain: MR

Transmission: 5-speed

  • Normal engine: 5500 - 5500 - 6000 - 6500


Altezza RS200 Z Edition (SXE10)

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One of the strangest cars in the game, the Altezza while still only being an above average car, it performs superbly on the tight corners of Shomaru Pass. Its bigger downside is the poor handling it has under wet conditions. Give it a try if you're an intermediate level player.

Best course: Shomaru Pass

Worst course: Happogahara

Technical information

Drivetrain: FR

Transmission: 6-speed

  • Normal engine: 6000 - 6500 - 7000 - 7500


Celica GT-Four (ST205)

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If you're looking for the definition of below average, this is it. This car does underperform on every aspect: decent turning ability, decent acceleration, and it has a top speed that it is just okay. It does perform greatly on Akina while going uphill (maybe in reference to the anime? Who knows.), so if you're trying to play on Akina with a 4WD, this is your best choice by far.

Best course: Akina (Uphill)

Worst course: -

Technical information

Drivetrain: 4WD

Transmission: 5-speed

  • Normal engine: 6000 - 6500 - 7000


Nissan


Skyline GT-R V-Spec II (BNR32)

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Even though this car weighs like a tank, it's seriously an underappreciated car who those who are not veterans in this game. While his turning capabilities are horrendous, it makes up for it's amazing stability and acceleration, so avoid picking any course with a lot of tight turns, as the R32 will understeer quite a lot. A good choice if you want a top-tier car but want to have a challenge.

Best course: Myogi, Real Myogi

Worst course: Akina, Irohazaka

Technical information

Drivetrain: 4WD

Transmission: 5-speed

  • Normal engine: 6500 - 7500 - 8000


Skyline GT-R V-Spec II (BNR34)

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In contrast to the BNR32, this car is surprisingly way worse than his older counterpart. Heavy understeer, great acceleration makes this car handle relatively similar to the BNR32, but clearly the stats showcase that his capabilities outside of Real Myogi are really subpar. Regardless of that, pick this one up if you wanna do a wet conditioned race with an interesting mid-tier car.

Best course: Myogi, Real Myogi, Momiji Line

Worst course: Akina, Irohazaka

Technical information

Drivetrain: 4WD

Transmission: 6-speed

  • Normal engine: 6500 - 7000 - 7500 - 8000


Skyline 25GT Turbo (ER34)

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(WIP)

Being an FR instead of AWD, the ER34 is the best cornering machine of 
the three Skyline's in Special Stage. It shares a similar 
understeering problem that the other GT-R's have, but is not quite as 
grippy, which affords it better maneuverability (though not much) on 
some of the twistier courses. Like the other Skylines, Wet conditions 
are optimal where it handles its best. Coupled with strong 
acceleration and good top speed, this car can be above average in the 
hands of an experienced player.

Best course: Myogi, Usui, Momiji Line

Worst course: Irohazaka

Technical information

Drivetrain: FR

Transmission: 6-speed

  • Normal engine: 6500 - 7000 - 7500 - 8000


Silvia K's (S13)

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Like Iketani, the S13 K's is just an average car. Even though it has a predictable understeer, it has a great acceleration factor and amazing stability in wet conditioned races. A good choice if you're trying to get good times in Usui and Real Usui without picking a too overpowered vehicle.

Best course: Usui, Akina, Real Myogi, Real Usui, Wet conditioned races

Worst course: Happogahara

Technical information

Drivetrain: FR

Transmission: 5-speed

  • Normal engine: 6500 - 6500 - 7000


Silvia Q's (S14)

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The worst car in the game by far, the Silvia Q's is simply a bad choice no matter the race track. Poor acceleration, horrible top speed, and just decent cornering ability makes the car look like a bad joke. Unless you're trying to torture yourself, don't pick this car. Simply don't.

Best course: Usui, Akagi, Real Myogi

Worst course: Happogahara, Irohazaka

Technical information

Drivetrain: FR

Transmission: 5-speed

  • Normal engine: 6000 - 6500 - 7000


Silvia K's Aero (S14)

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A below average car yet again, the S14 K's Aero it's one of those cars that its poor top speed (because of the rev limit) hampers its abilities to become a decent or at least an average car. Regardless of that, if you're interested in using a non character-driven car, this car will surprise you with its decent handling under wet conditions and great acceleration.

Best course: Myogi, Usui, Real Myogi, Real Usui

Worst course: Akina

Technical information

Drivetrain: FR

Transmission: 5-speed

  • Normal engine: 6000 - 6500 - 7000


Silvia Spec-R (S15)

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Another one of those super weak cars. The Spec-R is simply a car for those who want to prove that this game is not as fast as it seems. They are wrong. What is really going on is that the S15 has REALLY bad stats overall: bad acceleration (it's initial acceleration is good though), pitiful top speed, and a handling model that makes you question if somebody actually enjoys this thing, because seriously that is feat more than a given thing.

Best course: Myogi, Usui, Real Myogi

Worst course: Wet conditioned races

Technical information

Drivetrain: FR

Transmission: 6-speed

  • Normal engine: 6000 - 6200 - 6700 - 7000


180SX Type X (RPS13)

specialstage_rps13.png

(WIP)
Nissan's 180sx (which goes by the name of 240sx in the US, for those 
of you that don't know) is a bonafide drift machine. Unfortunately, 
due to Initial D Special Stage's unrealistic car behavior, it won't 
perform anything more than about average. The 180sx's handling is the 
direct opposite of the S13 Silvia; it feels like more of a grip car 
and is much more stable, overall. It understeers on anything that 
isn't Arcade/Shin Usui, but still runs exceptionally well. Run a clean 
enough line and this car's decent acceleration will make up for any
speed you've lost during cornering.

Best course: Myogi, Usui, Real Myogi, Real Usui

Worst course: Irohazaka

Technical information

Drivetrain: FR

Transmission: 5-speed

  • Normal engine: 6000 - 6500 - 7000


SilEighty (RPS13)

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(WIP)

Driven by none other than the infamous 'Angels of Usui', Impact Blue,
otherwise known as Mako and Sayuki. The car itself is a hybrid of the
S13 family, taking the body styling of the 180sx and putting on the
front end of the S13. While the look itself is one combination, the
mixture of handling from the S13 and 180sx is another. The S13 Silvia
is more drifty while the 180sx is bit grippy. The S13KAI (or simply
put, SilEighty) has attributes of both cars, giving it great balance.
But, because it handles in both grip and drift styles, there are
times when the car just won't respond and completely lock up. However,
harness its abilities, and it's the best S13 of the game.

Best course: Usui, Real Usui

Worst course: Irohazaka

Technical information

Drivetrain: FR

Transmission: 5-speed

  • Normal engine: 6000 - 6500 - 7000


Honda



Civic Type R (EK9)

specialstage_ek9.png

(WIP)

Like the EG6, the Civic Type R has slow acceleration off the starting 
line and it understeers, although not as heavily, on Dry Weather 
outside of its home courses of Enna and Happogahara. What sets the 
EK9 apart from its older sibling is that it actually fares well 
overall with its better acceleration once in top gear; something the 
EG6 lacks. Most importantly, the EK9's greatest ally is Wet weather, 
where it handles well with high stability in and out of corners. That 
alone gives it an advantage if you plan on utilizing this car outside 
of its home courses.

Best course: Happogahara, Enna Skyline

Worst course: Akina

Technical information

Drivetrain: FF

Transmission: 5-speed

  • Normal engine: 6500 - 7000 - 7500


Civic SiR-II (EG6)

specialstage_eg6.png

(WIP)


The Honda Civic SiR-II definitely caters toward people that prefer 
driving under Wet Conditions, as the car controls steadily and 
corners strong on just about every course. But, when it comes to Dry 
Weather, it's sluggish and understeers anywhere away from Arcade/
Shin Myogi, with the exception of Happogahara where it's one of the 
better cars suited for the course. To round out the package, the 
EG6's acceleration abilities are merely average, making this car an 
intermediate driver's choice, at best.

Best course: Happogahara, Wet conditioned races

Worst course: Dry conditioned races

Technical information

Drivetrain: FF

Transmission: 5-speed

  • Normal engine: 6000 - 7000 - 7500


Integra Type R (DC2)

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The best car of the game, bar none. Sega Rosso apparently still nerfed his top speed, but that still doesn't mean it is the de facto car for almost all Time Trials. Very stable, great on wet conditioned races, an amazing turning ability (even though it's important to brake before cornening and to stop accelerating during the turn in). If you decide to go with the Smiley Sakai route, the turbo upgrade will make your car go faster on straightaways, but it will make the DC2 a poor choice for wet conditioned races, so be mindful about that.

Best course: Akina (Wet), Happogahara (Wet), Enna Skyline (Wet)

Worst course: Usui (Downhill), Akagi (Downhill)

Technical information

Drivetrain: FF

Transmission: 5-speed

  • Normal engine:  6500 - 7000 - 7500

Complete basic tune reward of each tune course:

  • Tune course A: Turbocharger upgrade


S2000 (AP1)

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Another one of those tricky 6-gear cars, this FR has poor off-the-line acceleration that gets compensated with decent acceleration stats in higher gears. Like with the Trueno, this car will stall BADLY if your shift times are done incorrectly, so make sure to not touch this below than average car unless you're an experience player.

Best course: Myogi, Happogahara

Worst course: Irohazaka

Technical information

Drivetrain: FR

Transmission: 6-speed

  • Normal engine: 6500 - 7200 - 7500 - 8000


Mitsubishi



Lancer Evolution III GSR (CE9A)

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Although the Evo III is amongst the best cars of Irohazaka, it is most well known for its "misfiring system" (even though in this game it does not really do anything in terms of performance). Getting that out of the way, the Evo III is surprisingly a really weak car outside of its home turf. His acceleration and his understeering problems make this car a below than average option for those who want to get a 4WD car.

Best course: Irohazaka

Worst course: Akina

Technical information

Drivetrain: 4WD

Transmission: 5-speed

  • Normal engine: 5500 - 6500 - 7000

Complete basic tune reward of each tune course:

  • Tune course A: Misfiring system


Lancer Evolution IV RS (CN9A)

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Don't be fooled. Although this car may seem like a twin to the Evo III at first, its performance is vastly superior, overall. It's one of the best car on Irohazaka, but performs incredibly well on other courses, too. In both cornering ability and acceleration, the Evo IV beats out his older brother. While this car might seem to suffer from understeering, if you keep pushing forward while turning you'll see that the turning radius will get smaller and will manage to take those pesky turns pretty easily. Therefore, keep in mind that with this excellent car you will have to turn a little earlier to get to the apex than with most other cars.

Best course: Irohazaka

Worst course: Akina

Technical information

Drivetrain: 4WD

Transmission: 5-speed

  • Normal engine: 6000 - 6500 - 7000


Lancer Evolution VII GSR (CT9A)

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The newest of the Evo cars, and the most average of them. The CT9A is a decent car that will help you getting around the tight corners of Irohazaka pretty well. But outside of that course, the car never excels, and  in courses with a lot of turns that require maintaning a lot of speed it will start to showcase its weaknesses. Overall, a decent car if you're interested in trying out a 4WD without being too overly complicated.

Best course: Happogahara, Irohazaka

Worst course: Akagi, Akina

Technical information

Drivetrain: 4WD

Transmission: 5-speed

  • Normal engine: 6000 - 6500 - 7000


Mazda



ɛ̃fini RX-7 Type R (FD3S)

specialstage_fd3s.png

The FD Type R is a top tier car, just behind the DC2 in terms of overall strength. Like in any ID game, Keisuke's car (or Kyoko's, depending on who is your waifu) has incredible acceleration, good stability, and decent cornering ability and it excels in almost every course. Due to its great stability, this car ALSO shines in wet conditioned races, but this doesn't apply in Irohazaka on Akina, where this car tends to understeer no matter what. Note that if you go with the B course, the basic upgrade will give you better acceleration at higher gears at the cost of cornering speed.

Best course: Akagi

Worst course: Akina

Technical information

Drivetrain: FR

Transmission: 5-speed

  • Normal engine: 6000 - 6500 - 7000

Complete basic tune reward of each tune course:

  • Tune course B: Single turbine


RX-7 Spirit R Type A (FD3S)

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The Type A is basically a Type R but with some more drifitng while cornering. With its good stability, strong acceleration, and amazing turning ability regardless of the weather conditions, it's a great beginner and intermediate level car.

Best course: Akagi

Worst course: Akina

Technical information

Drivetrain: FR

Transmission: 5-speed

  • Normal engine: 6000 - 6500 - 7000


SAVANNA RX-7 ∞ III (FC3S)

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The bigger brother of the FD. Even though both cars share similar records on all cars, their characteristics are pretty different. While the FD depends on stability, predictable understeer and acceleration, the FC relies on oversteer and cornering ability, since it lacks a bit in terms of brute power. Nevertheless, his shortcomings are quite manageable and this car is definitely a good choice.

Best course: Akagi

Worst course: Myogi, Momiji Line

Technical information

Drivetrain: FR

Transmission: 5-speed

  • Normal engine: 5000 - 5500 - 6000


Eunos Roadster (NA6CE)

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Similar to the NB8C, this car goes around the corners incredibly well under dry circumstances. However, under wet conditions this car will start skating around as if it was on ice, making it unbearable to drive, that is unless you're in Momiji Line going downhill, the home course of this car. The horrendous acceleration in the highest gears makes this car an interesting pick if you want to challenge yourself with a car that has a bad top speed instead of having a handling model that is hard to grasp.

Best course: Happogahara, Momiji Line

Worst course: Myogi, Real Myogi, Wet conditioned races

Technical information

Drivetrain: FR

Transmission: 5-speed

  • Normal engine: 5000 - 5500 - 6000 - 6500

Complete basic tune reward of each tune course:

  • Tune course A: Increased cylinder bore


Roadster RS (NB8C)

specialstage_nb8c.png

A pretty underrated car in the game, the Roadster RS is a fantastic car if you want to tackle the most popular tracks like Akagi, Akina and Irohazaka, and it excels on Momiji Line (Downhill). Regardless of your skills, this car will satisfy your needs, although it is important to know that the car's acceleration is just decent.

Best course: Momiji Line

Worst course: Myogi, Wet conditioned races

Technical information

Drivetrain: FR

Transmission: 6-speed

  • Normal engine: 6000 - 6500 - 6500 - 7000


Subaru



Impreza WRX STi Sedan Type R Version VI (GC8G)

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Here's a car that has overall above average capabilities. Why so? Because its acceleration uphill and downhill is amazing and it is pretty stable. Though, it has to be mentioned that it has a tedency to understeer, but this can be remedied by using the Out-In-Out technique when attacking the corners and hairpins. Under wet conditions, instead of braking like somebody would do under dry conditions, it is preferable to just let the go the gas pedal and then start accelerating once the car is facing the corner exit.

Best course: Akagi, Akina, Irohazaka

Worst course: -

Technical information

Drivetrain: 4WD

Transmission: 5-speed

  • Normal engine: 6000 - 6500 - 7000


Impreza WRX STi (GDBA)

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A really easy 6-gear car to drive, it's a car that does not have any serious weakness at all. Its decent top speed and great stability and its bad traction under wet conditions make this car a decent choice.

Best course: Akina, Happogahara, Irohazaka

Worst course: Wet conditioned races

Technical information

Drivetrain: 4WD

Transmission: 6-speed

  • Normal engine: 6000 - 6000 - 6500 - 7000


Impreza WRX STi Coupe Type R Version V (GC8F)

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Good stability, powerful acceleration and good turning abilities make this car an amazing choice for any expert driver. Regardless of that, this is a great beginner car (although being locked away until you finish the Story mode makes it kinda pointless). It doesn't have a best track, but it is an above average choice on almost all of them.

Best course: Akagi, Akina, Irohazaka

Worst course: Myogi

Technical information

Drivetrain: 4WD

Transmission: 5-speed

  • Normal engine: 6000 - 6500 - 7000


Suzuki



Cappuccino (EA11R)

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Likely the toughest car to drive in the game, the Cappuccino has incredible turning ability on almost every course, but at the cost of being really oversteer-y and having tricky shift points, since early shift points will make the engine stall. The acceleration at lower gears is pretty poor, but managing to keep a high speed will be rewarded with an even higher acceleration.

Best course: Akagi, Akina, Shomaru Pass

Worst course: Wet conditioned races

Technical information

Drivetrain: FR

Transmission: 5-speed

  • Normal engine: 8000 - 9500 - 10500